Game Programming Books

Game programming is such a huge topic, so is a book for almost every kind of developer and every kind of game. Because iOS games are the hottest new thing since the internet was invented, it seems every month there's a new book being released all about iOS game development, and with Apple updating the iOS development SDK so often, there are even multiple editions of the same book available simultaneously.

For Mac developers, the number of recent game programming books can be counted on one hand. Although the Mac has exploded in popularity in recent years, the amount of game programming books written specifically for Mac OS X is slim. Despite this, don't be too afraid to buy a book that isn't written specifically for Mac OS X. For the most part, the structure of and the processes the game goes through are virtually the same no matter what platform it is written for, so it's still possible to learn from a book targeting Windows developers. As long as you have a familiarity with the programming language being used in the book and can understand the concepts, you can apply what you read to your own code on the Mac.

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Beginning OS X Lion Game Apps Development

Jul 31, 2013By Khang Toh

350 pages

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Professional Unity and C#: Multi-Platform 3D Game Development

Jul 17, 2012By Deniz Opal, Sean McCracken, Mike Renwick

740 pages, $27.10 US

Game Development for iOS with Unity3d

Jun 26, 2012By Jeff Murray

300 pages, $47.14 US

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Beginning iOS 3D Unreal Games Development

Apr 18, 2012By Robert Chin

350 pages, $25.58 US

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Unity 3.x Game Development Essentials

Dec 20, 2011By Will Goldstone

488 pages, $42.32 US

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Unity iOS Essentials

Dec 08, 2011By Robert Wiebe

358 pages, $49.98 US

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Beginning iOS Game Center and Game Kit: For iPhone, iPad, and iPod touch

Nov 23, 2011By Kyle Richter

240 pages, $21.95 US

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Unity 3.x Game Development by Example Beginner's Guide

Sep 23, 2011By Ryan Henson Creighton

408 pages, $38.20 US

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Unity 3 Game Development Hotshot

Aug 26, 2011By Jate Wittayabundit

380 pages, $42.69 US

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Creating Games with Unity and Maya: How to Develop Fun and Marketable 3D Games

Jul 21, 2011By Adam Watkins

548 pages, $28.89 US

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Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk

Jul 17, 2011By Rod Strougo, Ray Wenderlich

640 pages, $25.34 US

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Programming in Objective-C, Third Edition

Jun 20, 2011By Stephen G. Kochan

552 pages, $27.99 US

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Unity 3 Blueprints - A Practical Guide to Indie Games Development

May 16, 2011By Craig Stevenson, Simon Quig

216 pages, $19.99 US

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Unity 3 Blueprints - A Practical Guide to Indie Games Development

May 16, 2011By Craig Stevenson, Simon Quig

216 pages, $19.99 US

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